Product & UX Designer

Hi, I’m Rae. I design products and games.

I’m a product and UX designer with a background in game design and art. I help teams figure out what to build and how people will use it, bringing game design into products through gamification, progression, and reward systems.

A pearl character waits beside a gap. A bridge connects the path, and the character walks across.

Selected work

Selected work

01 Dodgeball Dojo

Designing a multiplayer game from the ground up

I owned game design from core rules and progression to UX and LiveOps. These cases cover character growth, multiplayer interactions, onboarding, and access to ranked play.

Sole Game Designer · FUN-GI GAMESGlobally launched

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Pet Power UX specification with an opponent highlighted and named in the exchange confirmation.
Pet Power · UX specification

02 House Flip

Giving players more control over room design

I designed editing flows, scoring, progression, and tutorials as House Flip expanded from whole-room styles to individual furnishings, while preserving a quick way to finish a room.

Game Designer · Product and UX designReleased · Staging 4.0–4.1

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House Flip staging room with its furniture list and room-level Confirm action
Preset · Room and item list
Furnished room after confirming the preset
After room confirmation

03 2 Empower U

Helping listeners find an episode and press play

I co-designed a podcast website around episode discovery, host information, and clear actions, and owned its visual identity within Podbean’s platform limits.

Website co-designer · Visual identity designerDesign, handoff, and implementation review

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Revised episode list with titles, dates and individual play controls
Episode browsing
Original revised host introduction and Mentorship and Newsletter service entries
Host and services

04 NYU Game Center App

One place for Game Center events and announcements

I pitched and co-initiated an information hub, helped define its first version, and worked on content, filters, and interaction design through an MVP demo.

Co-initiator · Product and interaction designMVP demo delivered

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Original mid-fidelity chronological List View with real Game Center lecture times, descriptions, and event posters.
List View · Mid-fidelity prototype

05 Youtility

Understanding what shoppers need from loyalty rewards

In a four-person research team, I helped shape the study, broaden recruitment, and turn shoppers’ reward habits and Web3 concerns into product recommendations.

UX researcher · Four-person teamResearch and recommendations delivered

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Research finding

Reward expiry was unclear or frustrating.

Product recommendation

Consider expiry notifications or revised expiry rules.

Original team research report records concerns about point expiry and short redemption windows
Team research report · Reward conditions

Rae Wang

About me

At FUN-GI, I design gameplay and product experiences across Dodgeball Dojo and House Flip. Outside work, I make narrative games and artwork.

More about me
Rae Wang

Design detail

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