01 Dodgeball Dojo
Designing a multiplayer game from the ground up
I owned game design from core rules and progression to UX and LiveOps. These cases cover character growth, multiplayer interactions, onboarding, and access to ranked play.

Product & UX Designer
I’m a product and UX designer with a background in game design and art. I help teams figure out what to build and how people will use it, bringing game design into products through gamification, progression, and reward systems.

01 Dodgeball Dojo
I owned game design from core rules and progression to UX and LiveOps. These cases cover character growth, multiplayer interactions, onboarding, and access to ranked play.

02 House Flip
I designed editing flows, scoring, progression, and tutorials as House Flip expanded from whole-room styles to individual furnishings, while preserving a quick way to finish a room.


03 2 Empower U
I co-designed a podcast website around episode discovery, host information, and clear actions, and owned its visual identity within Podbean’s platform limits.


04 NYU Game Center App
I pitched and co-initiated an information hub, helped define its first version, and worked on content, filters, and interaction design through an MVP demo.

05 Youtility
In a four-person research team, I helped shape the study, broaden recruitment, and turn shoppers’ reward habits and Web3 concerns into product recommendations.
