← Selected work

NYU Game Center App · Product definition & mobile UX

Two ways to find what’s happening at Game Center.

Events, announcements, and opportunities were scattered across channels. I co-initiated a Game Center information hub, narrowed the first design scope to the reader’s homepage, and guided an interaction design that supports browsing by category or by time.

My contribution
Co-initiator & product/UX designer
Scope, stakeholder coordination, low- and mid-fidelity prototypes, evaluation, and an 11-screen homepage handoff. I led a four-person UI/UX team.
Scope & status
MVP homepage design & handoff
A project for the NYU Game Center community. High-fidelity visual design was assigned to a separate designer; the work shown here is the mid-fidelity design.

The reader’s task

What’s happening?
What’s relevant to me?

The homepage brings announcements, dates, and event details into one view. A reader can scan the day’s events, move through time, or switch to the kinds of opportunities they care about.

See how the views work ↓
Original mid-fidelity List View showing an announcement, weekly timeline, filters, event times and details, Category View control, and bottom navigation
01Keep event details in the chronological view, with a direct switch to browse by category.
Original mid-fidelity prototype and homepage handoff. Cropped for legibility; draft labels and sample content are preserved. Final high-fidelity visual design belonged to a separate designer.

Decision 01 · Product scope

Start with receiving information, before building a publishing system.

Students and staff described a familiar problem: useful information was hard to separate from the volume of updates spread across several channels. People posting events faced a different burden—repeating the same work on multiple platforms. Both problems mattered, but they called for different workflows.

With my co-initiator, I defined the first design scope around the information receiver: a mobile homepage for recent events and announcements, with filtering and a timeline. This gave the team a concrete task to design and evaluate before expanding into publishing and attendance management.

In the homepage MVP

  • See recent events and announcements.
  • Browse events by date or category.
  • Filter the information being displayed.
  • Find a consistent entry to search.

In the wider product plan

  • Publish information across channels.
  • RSVP and attendance tracking.
  • Administration and ongoing content maintenance.
  • Broader research before the next design phase.

Stakeholder conversations made adoption, funding, maintenance, and event statistics part of the product discussion. I helped align scope and responsibilities around those constraints. The homepage addressed discovery; it did not remove the need to decide who would publish and maintain the information.

The boundary was part of the design.

A compact first scope meant postponing valuable tools for information publishers. Keeping those tools in the roadmap made the dependency visible without pretending they were solved by a better homepage.

Decision 02 · Interaction structure

Let the reader choose a category or a moment in time.

We compared three early wireframes, then two low-fidelity prototypes with potential users. Feedback did not point to one universal way to browse. Some preferred events grouped by category; others liked a familiar swiping timeline. A calendar-led view showed too little event detail, while dense layouts and excessive controls made scanning harder.

I used those findings to guide a mid-fidelity homepage with two switchable views. List View presents events chronologically with times and descriptions. Category View groups items such as talks and work opportunities. The control at the bottom of each content view names the alternative.

Original Category View with grouped event cards, weekly dates, inline filters, and the List View switch
Browse by interest. Category blocks gather related opportunities. The List View control switches the organization of the content. Annotation arrows are part of the original working document.
Inspect image ↗
Original expanded calendar state with a month of dates above the event list
Browse across time. The weekly timeline expands into a calendar, while event details remain below it. This keeps the calendar available without making it the only view.
Inspect image ↗

I also adopted the simpler inline filter treatment instead of a floating filter button. The annotated prototype retains search in the bottom navigation, reflecting feedback that a menu entry was sufficient. These decisions reduced competing controls while preserving two distinct browsing intentions.

Flexibility adds a control that people must notice.

Supporting both views avoided forcing everyone into the same organization, but made the switch itself important. The small text control and the meaning of the category colors remained issues for the next design stage. The comparisons established a direction, not a measured improvement in finding information.

Decision 03 · Design handoff

Hand off the relationships—and the unresolved details.

I prepared the 11-screen homepage handoff and documented the relationships between screens. I also recorded specific issues for the visual designer to resolve, so the next phase had more than a set of wireframes to interpret.

Original mid-fidelity handoff notes requesting larger category and event blocks, consistent category colors in the timeline, and a more visual List View control
Three concrete handoff questions. Enlarge the event and category blocks; align timeline colors with event categories; make the List View control easier to recognize. These are documented next-stage requirements, not completed fixes.
Inspect image ↗

Content density

Give events enough room.

The handoff calls for larger category and event blocks. The interface needed to accommodate real titles, rather than only fit a tidy grid.

Shared meaning

Keep colors consistent.

Timeline dots and category blocks needed the same mapping. Mixed reactions to color coding made consistency an explicit issue to resolve.

Control recognition

Make the view switch clear.

The handoff proposed a more visual List View control. Whether people noticed and understood the switch still needed testing.

My co-initiator and I also prepared real Game Center events and announcements for prototyping and development, alongside style direction grounded in the community. A separate visual designer was responsible for the high-fidelity design. My work here established the product scope and interaction structure that informed that stage.

Delivery & reflection

A defined homepage, ready for the next design stage.

The project produced a receiver-focused MVP scope, an 11-screen homepage handoff, and documented design questions for further work. It did not establish a launched app or measured changes in attendance or information-finding time.

The next research phase needed to go deeper into the community’s information needs and which content types belonged in the product. For the homepage itself, I would test three concrete tasks: find an event this week, locate a relevant work opportunity, and switch browsing views without losing track of what to explore.

What I learned: Choosing the MVP is not only deciding what to leave out. It is making one useful task clear enough to design, discuss with stakeholders, and hand to the next person—with its open questions still visible.

Design detail

Open original image ↗